About This GameNever Split the Party is an ultra social rogue-like! You're one of four adventurers entering an epic dungeon to take down the evil vampire known only as The Countess, who killed your parents and is now constantly bombarding you with insults.Explore a procedurally generated dungeon, amass powerful upgrades, and cooperate with your fellow adventures to conquer and crush the vile dungeon bosses! Never Split the Party has over 120 upgrades, 21 magical potions, 28 unique enemies, and over 425 room designs spread among 5 procedurally generated dungeon levels for maximum replayability! RolesEach player has both a role and a character class.The four unique roles in the game each provide vital info to the party. - The Cartographer tracks the dungeon maps. - The Treasurer tracks each players inventory. - The Vitalist tracks each players health. - The Loremaster tracks all knowledge of the upgrades. If you were to be split from the party, say through an Skeleton Wizard's teleportation or a Punter that knocks you into the next room, then everyone else would lose access to your roles vital info until you're reunited. ClassesYou'll also get to choose your character class. The Fighter and Cleric classes are available for everyone (so that you can always play with your friends).Access to the other classes as well as Challenge Modes (including PvP) and Bonus Armor and Helmet Cosmetics are available with the Fellowship Unlock. a09c17d780
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never split the party classes. never split the party mods. never split the party wiki. never split the party items. never split the party song. never split the party bathtub. never split the party early access. never split the party best class. never split the party achievements. never split the party commands. never split the party final boss. never split the party by emerald rose. never split the party potions. never split the party lyrics. potion of abeyance never split the party. never split the party boss. never split the party all items. dungeons and dragons never split the party. never split the party. never split the party single player The Familiar Update - 6 New Familiars:
The Familiar Update. New Build Posted! 1.0.6880:
Dedicated server now works, but they won't appear in server browser. Fixed ` console key not working when a button was highlighted when not playing. Fixed crash in room visual system. Added direct connect menu to connect by IP & Port. Added support for +connect command line to handle connecting to steam servers. Adjusted load game menu sizes for certain screen ratios. Set Dead Head damage to 1 Fixed bug where dead head familiar could be followed by other familiars and they followed him fight enemies Fixed Dead Head Familiar Fixed the mob script to allow different mob visuals to be used Fixed hawk moth delay issue Encapsulated steam server handling. Steam server disconnects correctly. Dedicated server only uses direct connection. No nat punchthru or relay for reliable gameplay. Fixed 3 dedicated server bugs. Added -port command line argument for dedicated server. Successfully listed a server for the first time with steam. Fixed /connect default values. Moved game over detection out of player class. Fixed game over on dedicated server. Fixed nulls on dedicated server console. /connect now takes arguments for ip address and port. Removed (clone) from Timed Spikes and lobby NPCs. Changed text input visual on edit character screen.. New Build Posted! 1.0.6852: -= Full Release Notes =- Fixed players getting locked in rooms when fighting the Countess. Removed surf music. Bombs are placed on ground by default now. Cleaned up initial player experience menus. Fixed mouse click not working when a touch screen is present. Remove slime from lobby room. Polished menus. Removed many superfluous system messages from chat spam. Removed more spam messages. Overhauled create/edit character menu. Fixed keyboard not working on create game menu. Ring of Vengance won't stop dropping bomb when rez another player. Fixed bad room design on level 4 More crash fixes. Updated localizations. Freeze rotation on upgrades. Fixed several crashes. More crash fixes. More crash fixes. Fixed crash on exit of controls menu. Worked on saving custom key binds.. New Build Posted! 1.0.6921: With this update the dedicated servers will start being used by default. Overhauled server choosing algorithm to use this order.
Fixed kick & profile buttons. Fixed incorrect class assignments. Don't allow coming soon challenges to be used. Broadcast class choices. Disable splash screen. Updated translation strings from translators. Lord Seigen can now be used to select hard mode. Reverted corrupted scene. Nerfed Vampiric Ring Fixed null ref in Apply Pickup for mana gem. Added item type blaming wrapper when a specific item throws an exception. Fixed null refs in Paladin upgrades. Renamed limbo to lobby. Started integrating hard mode into Challenges. Automated windows servers. Restart windows servers due to float point precision issues on timer. Fixed null ref in player visual. Updated item flavor texts to not break translations. Fixed null ref in player stun code. Increased boss healths. Changed pivot in unity for new golden helmet Replaced old golden helmet V2 of golden helmet Fixed cloud sync. Fixed lobby invites with dedicated servers. Better cleanup when start server fails. Fixed player connect messages. Revert smoothSync to fix movement start jankiness. Moved gold helmet to correct place. Moved Networking classes to Networking folder. Started working on ServerFinder. Disable Helmet in release build. Gold Helmet working for testing. Added new version of unknown item icon.. New Build Posted! 1.0.6883: Fixed Bomb not exploding. Fixed ghost position sync. Fixed ghost bullet sync. Increased teleport hit cooldown so that players don't get unfairly hit. Check that spot is empty for spawning enemies from bosses. Increased cool down time on punting and teleporting enemies. Fixed resolution dropdown selection default value. Limit servers to your region. Fixed Steam Invite on initial character create menu glitches Potential fix for rez exploit. Potential fix for dup item exploit. Disabled Dead Head again. Fixed pot breaking on players crash. Changed lobby room spawns. Fixed stealing items from other players hands. Fixed respawn while carrying. Fixed dead while carrying. Fixed dialogs open on game start. Made shooting keys throw while carrying an item. Dedicated server resets when last player disconnects. Fixed potions found resetting on each level change. Fixed dedicated server not connecting to steam.. New Beastmaster Class - Build 1.0.6876: Added the Beastmaster class, a class focused on familiars. Added 4 new familiar buff upgrades. Added new Beastmaster unlocks and achievements. Changed enemy health adjustment to 1 player = 70%, 2 player = 80%, 3 player = 90%, 4 player = 100%. Added custom room visual hooks, so room floors can change with level, etc. Updated localizations. Tweaked item flavor texts. Made gold punters easier to kill. Added sounds to group heal and summon. De-glitched dialog window. Tweaked dialog positions again. Fixed player invulnerable blinking not working on clients. Fixed initial frame on dialog window being glitchy. Moved dialog windows down. Moved flavor text down and made bigger. Remove kick buttons from win/lose screen. Made countess hover on start and main menus. Tweaked lobby help text position. Moved command option labels. Removed boo.lang references. . New Build Posted! 1.0.6899: Changed default activate key from Z to F. Added /memory command. Auto port select on dedicated server. Added Rent Server button to server browser. Added server deploy scripts. Fixed dedicated server distribution. Fixed Countess idle frames not playing. Fixed Hawkmoth doesn't work on any floor other than the one you get it on. Added F2 to clear room on cheat mode. Fixed chests moving thru walls, etc. Chests are now solid. Fixed: Quick join when steam not running crashes with no error Fixed exception when using Server Browser when not running under steam. Minimum Player systems. Fixed: Emotes are not synced More work on Challenge system. Implemented treasure room removal for Challenges. Implemented challenge reward unlocks. Fixed wave emote on stairs not syncing across clients. Fixed the sound design on the Arrow, the Lance, and the Paladin. Added sound design to the 4 great sorcerer rings. added sounds to the power ups Added 3 items for the Lancer Class and worked of the beast master sound design. Changed the Beast Masters weapon to a Mace. Added Lancer Class Achievement icons. More challenge mode work. Added tooltips to stats menu. Challenges disableable. Doubled pickup drop rate. Increased coin drops. Added IsDisabled flag to CharacterClass for developing classes. Added the Lance and paladin hammer Fixed the unlocks not saving Added 2 new items for the lancer class: Frost bite ring, and demon's ring Started working on challenge modes. Fixed dead head over the network Added the damage boost to all touch damage familiars when wolf bat tooth upgrade is active. Started working on Lancer and Paladin classes. Console tweaks. Renamed CommandAttribute to ConsoleCommandAttribute Fixed throwing directions getting out of sync. Re-added netstatus command. Optional trimming of cmd from commands. Added ServerBindAddress config var. Fixed player visual facing not getting updated. Fixed carriables. Removed old command and console system. More work on new console. Optimized path finding to not allocate > 150k of memory each frame. Optimize player visual memory allocations. Optimize HUD memory allocations. Started adding new console for Linux server support. Another fix for dedicated server victory crashing. Fixed massive memory usage on server start. . The Value Update - PvP Mode! Bonus Armor! Lower Price!:
The Value Update
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